AI Insights · Timothy · April 2022
Top 5 Geolocation Games Performance on Unified Platform in South America Q1 2022
In Q1 2022, the top 5 geolocation games in South America showed varying performance trends in weekly downloads, revenue, and active users. Notable games include Pokémon GO, Five Nights at Freddy's AR, and Jurassic World Alive.
In the first quarter of 2022, the top geolocation games in South America demonstrated a diverse range of performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for these popular titles.
Pokémon GO from Niantic, Inc. saw its weekly revenue peak at approximately $203.6K in the week of February 21, following a steady increase. However, by the end of March, revenue had decreased to around $62.3K. Weekly downloads experienced a gradual decline, starting at 166.8K and dropping to about 98.3K. Active users also saw fluctuations, beginning with 8.1M and ending the quarter at roughly 7.1M.
Five Nights at Freddy's AR by Illumix, Inc. experienced a decline in weekly revenue, starting at $2.4K and dropping to approximately $588 by the end of March. Downloads also decreased from 93.3K in late December to 38K. Active users followed a similar trend, peaking at 345K in mid-January and declining to 176.3K by the end of Q1.
Jurassic World Alive from Jam City, Inc. maintained relatively stable weekly revenue, ending the quarter at around $5.1K. Downloads showed an initial rise, peaking at 17.5K in early March, but then decreased to 8.6K by the end of the quarter. Active users started at 41.6K and saw a slight drop to approximately 38K.
Pikmin Bloom, another title by Niantic, Inc., showed modest weekly revenue, peaking at $301 in early February. Downloads varied, with a notable peak at 13.5K in late December and a decline to 7.2K by the end of March. Active users decreased from 105.3K in late December to about 62K by the end of Q1.
Landlord GO: Trade Real Estate by Reality Games (London) Limited had relatively low weekly revenue, peaking at $215 in late January. Downloads showed fluctuations, starting at 5.1K and peaking at 10.5K in late January, then dropping to 4.3K by the end of March. Active users saw an increase from 17.3K in late December to a peak of 24.8K in early February, before stabilizing around 18.4K by the end of Q1.
For more detailed insights and data, visit Sensor Tower.